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Season rules

Four pools. One weekly pick. Administrators at the controls.

The official board is public. Enrollment and every selection are administered privately.

$10 · $25 · $50 · $100Public named standingsServer-time locks
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PoolsEnrollmentWeekly picksDeadlinesResultsPublic boardAdministration

1Exactly four pools

  • Final Clock runs exactly four separate tiers: $10, $25, $50, and $100.
  • Each enrollment belongs to one tier for the season.
  • Standings, survival state, team history, and winners remain separated by tier.

2Named enrollment

  • An administrator enrolls each participant with a public display name and one tier.
  • The display name appears on the public standings and may appear in winner history.
  • Players do not create accounts or operate an enrollment surface.

3Weekly picks

  1. An administrator chooses one team for every active participant from the current scheduled games.
  2. A team used in a settled earlier week cannot be used again for the same player.
  3. Each save carries the current revision so a stale request cannot overwrite a newer choice.
  4. Picks remain private before their reveal boundary; the public board does not expose current choices.

4Deadline and kickoff locks

  • Trusted server time decides whether a save is timely.
  • A new choice must arrive before the weekly deadline and the selected game's kickoff.
  • An existing choice can change only before the kickoff of its originally selected game.
  • A save at the exact deadline or kickoff timestamp is rejected.

5Results and missed picks

  • A final win advances the player; a final loss or tie eliminates the player.
  • The default missed-pick policy eliminates an active player without a timely choice.
  • Settlement is replay-safe: the same week cannot advance a player or append the same audit event twice.

The displayed schedule must be reviewed by an administrator. The application does not itself guarantee an official live sports-data feed.

6Public board

The home page is view-only and publishes pool counts, public display names, standings, previous winners, and upcoming games. It contains no player controls or mutation form.

7Administration

  • Only active administrators may access the private Admin workspace.
  • Administrators may enroll participants, create or change weekly picks, and read the administrative audit.
  • Only an owner may add, change, or disable another administrator; the last active owner cannot be disabled or demoted.
  • The Admin page is protected on the server and is never part of public navigation.
  • Production writes use durable transactional storage and append an administrative audit record.
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